Episode 99 – Escapism vs. Realism

We walk into the last episode in the double digits with some gusto! Noah is absent this time around, as we get down to talking about escapism gaming versus realism gaming.

In the Three Parter (that's actually three parts this time around), Nathan talks about what he's into with the Torment: Tides of Numenera Kickstarter project, Jeremy rants a bit on the world (and North Korea), and Ethan raves about Kevin Smith's Tough Sh*t!

We wrap things up with some random encoutners, and a call for gaming stories for episode 100!

Also be sure to check out the Achtung! Cthulhu Kickstarter from show supporter Chris Birch!

Running time on this episode is 100 minutes.

Torment: Tides of NumeneraAbout Torment: Tides of Numenera

Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting, NumeneraTorment continues the thematic legacy of Planescape: Torment, a critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're striving to create a rich role-playing experience that explores similar deep, personal themes. Here's the scoop:

  • Torment is a single-player, isometric role-playing game.
  • You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
  • The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
  • The game will be developed in the Unity engine for PC (Windows)Mac, andLinux platforms.
  • The game will be available in EnglishFrenchGermanItalianPolishRussian,Spanish.
  • The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)

Tough Sh*tAbout Tough Sh*t: Life Advice from a Fat, Lazy Slob Who Did Good by Kevin Smith

The New York Times bestseller that is profane, honest, and contains totally wise sh*t from one of America’s most original voices. 

That Kevin Smith? The guy who did Clerks a million years ago? Didn’t they bounce his fat ass off a plane once? What could you possibly learn from the director of Cop Out? How about this: He changed filmmaking forever when he was twenty-three, and since then, he’s done whatever the hell he wants. He makes movies, writes comics, owns a comic book store, and has built a podcasting empire.

Tough Sh*t is the dirty business that Kevin has been digesting for forty-two years and now he’s ready to put it in your hands. Kevin provides you with a blueprint for success, taking you through some big moments in his life to help you live your days in as Gretzky a fashion as you can: going where the puck is gonna be. Read all about how a zero like Smith managed to make ten movies with no discernible talent and how when he had everything he thought he’d ever want, he decided to blow up his own career.

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Episode 97 – Holiday 2012 (and Random Encounters)

We talk a bit about the holidays, the year in general, and what we want to see in coming years.  This is a general "Random Encoutners" episode with no Three Parter.

Running Time on this Episode is 99 minutes.

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Episode 92 – KantCon 2012 Pre-Show

We take care of necessary business with this special edition show all about KantCon 2012!  We are joined by the Prize Mistress, Becca, and the Food Czar, Beth, and we talk about the upcoming events at this year's KantCon, and we talk what's new and what's old.

It's all about KantCon this time, and no Three Parter for this show.

Next time, it'll be the KantCon Awards Ceremony 2012!

Total running time on this episode is 125 minutes.

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Gamer’s Haven Episode 83 – Finding Religion

Lamentations of the Flame Princess

Lamentations of the Flame Princess

In this episode, we sit down and talk some religion ... in your game, that is.  We talk about how you can use religion, both as an abstract, and as a direct motivator, including religious organizations.  We touch on using religion in a fantasy setting, and in a contemporary or futuristic setting.  In the Three Parter, Nathan reviews Lamentations of the Flame Princess, while Jeremy has a rant on his latest bout with AT&T, and Ethan gives us a shameless plug.

Total Running Time on this Episode is 104 minutes.

About Lamentations of the Flame Princess

Beyond the borders of civilization, beyond the influence of manipulating politicians, greedy merchants, iron-handed clergy, and the broken masses that toil for their benefit, the ruins of ancient civilizations call to those bold enough, and desperate enough, to escape the oppression of mundane life. Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgotten shadows are forces far more corrupt than even civilization. The price for freedom might be paid in souls.

Buy Lamentations of the Flame Princess from RPGNow

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Episode 81 – House Rules

Product Review: Monster Vault for D&D Essentials

In this episode, we try out some new theme music courtesy of TheLoneGunman.  Please let us know if you like it or not, as it is a grand experiment!

On to the meat of the episode, we all talk about implementing house rules in your game, and talk a bit about the house rules we've run into, and even the house rules we use ourselves.

In the Three Parter, Jeremy takes a look at the D&D Essentials Monster Vault, while Nathan talks a bit about what he's into, and Ethan wraps things up with a spot of news that he found entertaining.

Total running time of this episode is 93 minutes.

About D&D Essentials Monster Vault

This essential product for Dungeon Masters collects the most iconic monsters of the Dungeons & Dragons world in one handy box and presents all-new variants, including new spins on such beloved monsters as dragons, orcs, and vampires. The monsters described herein are designed to be easy for Dungeon Masters to use and fun for players to fight. In addition to combat statistics, each monster entry comes with story information to help DMs incorporate the monsters into their adventures and campaigns.

Buy Monster Vault from the Gamer's Haven Amazon Store ($19.79)

Buy Monster Vault from Noble Knight Games ($21.56)

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Gamer’s Haven Episode 78 – Gaming Systems

In this episode, we talk a bit about game systems, and running them.  It's a bit broad and generic, but we get a bit long in the tooth when it comes to Savage Worlds and others.  In the Three Parter, Nathan reviews Dead Space 2, Jeremy talks a little about What He's Into, and Ethan has a shameless plug ...

Running Time on this Episode is 83 minutes.

About Dead Space 2

Dead Space 2 is a survival horror third-person shooter video game developed by Visceral Games and published by Electronic Arts for PlayStation 3Xbox 360 andMicrosoft Windows. It is the sequel to Dead Space. Unlike its predecessor, Dead Space 2 has a multiplayer mode. A Collector's Edition is available for all three platforms. The PlayStation 3 Limited Edition includes Dead Space: Extraction as a PlayStation Move compatible title.

About Ex-Illis

In Ex illis, you play on a large battlefield divided into 'zones' and the units move from one zone to another. On a unit's turn, you choose between the various actions available to your unit in the Rule Keeper software, such as attacking, charging or casting a spell. The screen then shows the miniatures fighting, blocking or evading hits, so both players can witness the results of their actions on enemy troops.

The physical battlefield gives you all the game's macro information (the General's view), while the Rule Keeper software shows one zone at a time (the soldier's view) in more detail (Hit Points left, status effects, etc). This means you create all your strategies by looking at the battlefield, and you feel like you are right in the thick of the action as your troops exchange blows with the enemy. Here's a brief overview of the gameplay...

About KantCon

On July 9-11, KantCon 2010 was held at the Johnson County Community College Regnier Center. Over the course of the three days, 110 gamers came from as far away as Mt. Gilead, Ohio to participate in role-playing games, card games, board games, miniatures games, and the kind of camaraderie that all gamers love and enjoy.


Gamer’s Haven Episode 76 – Cooperative Worldbuilding Part 3

We take a a final look at the cooperative worldbuilding system designed by the ClanWebsite.org Dawn of Worlds, a free PDF that can be found here, and finish up the first era.  We take a lot of tangents, as you can see.

Alternatively, if that site was to go away, you can click to download the Dawn of Worlds Cooperative World Creation.

In this episode, we spend some more time on races and promise to move on to something else.

In the Three Parter, Nathan talks a little about what he's into with retro gaming, Jeremy reviews a few PDFs we were sent by EN Publishing and Three Sages Games, and Ethan raves a bit on Misfit Studios.

We end things with some brief random encounters before we let things be.

About EN Publishing

EN Publishing is the publishing arm of EN World.  EN World is a role-playing game news and reviews website, which has grown from the earlier "Eric Noah's Unofficial D&D 3rd Edition News" site (which was active from 1999-2001).

About Three Sages Games

Three Sages Games often offers a different twist to our games in a crowded field of game titles. We value game play over flash and many of our titles are geared for family play. Our partners have over 60 combined years of rules tinkering and game playing that is invested into all our games. We are in the middle of California and seek to expand our base of happy customers beyond our local area by providing quality gaming experiences at reasonable prices. Perhaps we will meet you at a store demo or convention this year.

About Misfit Studios

Misfit Studios is a (currently) small publishing and production company that makes quality products for current game systems. To this end, the company has assembled a fine team of talented people.

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Gamer’s Haven Episode 65 – Character Creation

In this episode, we tackle creating characters in various systems, but specifically talk about D&D, Call of Cthulhu, and Mutants & Masterminds. We go into creating memorable chracters, and how to balance fluff and crunch.

In the Three Parter, Ethan has Character when he talks about using the Spirit of the Century Character Creation system for other games, Nathan reviews the Pathfinder and Call of Cthulhu data sets for Hero Lab, and Jeremy comes back with his review of the Player's Handbook 3 (which was lost to the cyber-gnomes in the last episode).

Running time for this episode is 144 minutes.

This Episode is Sponsored by FRP Games.


Gamer’s Haven Episode 64 – Fantasy Politics

In this episode, we dive into the conundrum of using politics in your fantasy game - what works, and what doesn't work.

In the Three Parter, Jeremy reviews the Player's Handbook 3 from Wizards, Nathan talks about what he's been into lately, and Ethan raves on Mass Effect 2.

Running time for this episode is 152 minutes.

This Episode is Sponsored by FRP Games.


Gamer’s Haven Episode 63 – Bitching

In this episode, we are joined by Shea, one of Ethan's co-hosts on the RedPhoneZone, and host of his very own If You Shea Show. The topic of discussion was bitching in and out of game. This episode runs long, as we had a lot to talk about, both in topic and on random encounters!

In the Three Parter, we ditch the usual three-pronged approach to talk at leng on what we're into right now.

Running time for this episode is 142 minutes.

This Episode is Sponsored by Noble Knight Games.