We tackle this episode with some more freestylin’ and hit up some news, reviews, and chat a bit more about 5th edition. It’s an aimless episode, but we needed to get together to record, and it’s been two months … life has been busy.
Ethan, Nathan, Jeremy, Becca, and Chris were treated to a game run by the fine guys at Terra/Sol Games, Mike Cross and Chris Stevens. Terra/Sol Games is, of course, the publishers of Twilight Sector, a setting for Mongoose Publishing’s Traveller.
“You are all employees of Currie Pharmaceuticals. A large multi steller nation drug company. You are members of a field trial team in some way, researchers, security, ship crew, management. You are meeting the Mistress of Orion, one of the city sized mega ships in the setting called Dreadnoughts so you can piggyback to your jump off location a system 8 parsecs distant called Absolute Zero. In Traveller terms this ship is huge, it is about 1.2 million dtons big. These ships can traveller further faster than smaller ships like the one assigned to your team the Hunter’s Princess.
“You are on your way to a planet called Edge which is a fringer backwater world with a population of only 82,000. There Currie does a lot of it’s field trials away from the prying eyes of competitors and regulators. When you get there you are to conduct the field trials for a new psionc drug currently simply labeled Psion – C.”
Ethan, Nathan, and Jeremy were able to sit down with Christopher Badell, Adam Rebottaro, and Paul Bender, otherwise known as Greater Than Games, creators and publishers of Sentinels of the Multiverse, a cooperative superhero card game and talk game design, development, and exactly what constitutes a superhero game.
Ethan, Nathan, and Jeremy continue the cavalcade of guests with a Skype-in of Chris Dias of Dias Ex Machina Games. They talk about Amethyst in it’s current and future forms, as well as Chris’s open letter to WotC. They talk about game design, setting, and all things gaming, as per usual!
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In this episode, we sit down and talk some religion … in your game, that is. We talk about how you can use religion, both as an abstract, and as a direct motivator, including religious organizations. We touch on using religion in a fantasy setting, and in a . . . → Read More: Gamer’s Haven Episode 83 – Finding Religion
A new campaign set in Jeremy’s world of Theyra, utilizing the Thunder Rift location from Mystara.
Thunder Rift is a setting created in the 90′s for the “basic” Dungeons & Dragons product line. The setting, an alternative to the Known World/Mystara (the standard D&D setting), was conceived as a starting point for beginning game . . . → Read More: D&D 4th Edition Thunder Rift Episode 1 – A Chance Encounter
We here at the Gamer’s Haven Podcast are constantly looking for new and interesting things, and Jeremy stumbled on the Age of Lords Campaign Setting for both Pathfinder and 4th Edition on Kickstarter the other day.
In this episode, we take another look at roleplaying and running fear, but not in the same sense as before, way back in an early episode (3 or 4 or something). We talk a bit about invoking a fear response and doing it responsibly, and a bit about fear in a game.
We take a a final look at the cooperative worldbuilding system designed by the ClanWebsite.org Dawn of Worlds, a free PDF that can be found here, and finish up the first era. We take a lot of tangents, as you can see.
This is a long episode, and you may notice it’s a video download. That’s because it’s an enhanced podcast. In this episode we take on ClanWebsite.org Dawn of Worlds world creation method, a free PDF that can be found here.
Ethan, Jeremy, Eunice, Jeremy, and Robin had a chance to sit down with Small World from Days of Wonder.
About Small World
Small World is a zany, light-hearted civilization game in which 2-5 players vie for conquest and control of a board that is simply too small to accommodate them all! Picking the right . . . → Read More: Snippet Review Episode 20 – Small World
In this episode, we dive into the conundrum of using politics in your fantasy game – what works, and what doesn’t work.
In the Three Parter, Jeremy reviews the Player’s Handbook 3 from Wizards, Nathan talks about what he’s been into lately, and Ethan raves on Mass Effect 2.
In this episode, we talk about running a new system. What to do, what to try, and what to avoid. Running a new system can be a multi-faceted problem, from players to GMs.
In the Three Parter, Nathan reviews Pathfinder from Paizo Publishing, Jeremy raves on Godchecker.com and Wikipedia, and Ethan shamelessly plugs his . . . → Read More: Gamer's Haven Episode 62 – Running a New System
In this episode, we talk about what the podcast is doing, what we’ve done, and what we intend to do. It’s a general status report about the show and the new website, plus some tidbits about other things going on in the Gamer’s Haven world.