We tackle this episode with some more freestylin’ and hit up some news, reviews, and chat a bit more about 5th edition. It’s an aimless episode, but we needed to get together to record, and it’s been two months … life has been busy.
Ethan had the pleasure to speak with Ivan Van Norman of Hunters Books, publishers of the hit role-playing game Outbreak Undead (who Ethan interviewed a while back in September 2010). Since then, Outbreak Undead has become a huge hit, and Hunters Books had a few things to announce this year, besides being distributed through . . . → Read More: Gen Con 2011 – Hunter’s Books and Outbreak Undead
While at Gen Con 2011, Ethan made it to the Crafty Games Seminar, detailing what Crafty Games has up its sleeve for the foreseeable future. Hot on the heels of announcing that they are putting out a role-playing game based on Brian Sanderson’s Mistborn, Crafty Games has a slew of new stuff they’re working . . . → Read More: Gen Con 2011 – Crafty Games Seminar
While walking the floor of Gen Con 2011, Ethan had the chance to stop off at Battle Bunker Games, publishers of Dice of the Dead, Please Stand By, and Adventurer’s Tiles.
This is the first in a series of short interviews from Gen Con 2011.
In this episode, we sit down and talk some religion … in your game, that is. We talk about how you can use religion, both as an abstract, and as a direct motivator, including religious organizations. We touch on using religion in a fantasy setting, and in a . . . → Read More: Gamer’s Haven Episode 83 – Finding Religion
The Gamer’s Haven is proud to announce the release of our first PDF release for sale, Justice City Superpowered!
For those of you who are following the ongoing M&M 3E Justice City Unitedcampaign in our actual play, you know that Justice City is a part of the Superpowered universe that was previously featured in the Freedom . . . → Read More: Justice City Superpowered PDF Now Available!
In this episode, we take another look at roleplaying and running fear, but not in the same sense as before, way back in an early episode (3 or 4 or something). We talk a bit about invoking a fear response and doing it responsibly, and a bit about fear in a game.
We take a a final look at the cooperative worldbuilding system designed by the ClanWebsite.org Dawn of Worlds, a free PDF that can be found here, and finish up the first era. We take a lot of tangents, as you can see.
In this episode, Ethan sits down with Rob Schwalb, one of the busiest freelancers in the gaming industry. His work includes many titles with Wizards of the Coast and Green Ronin Publishing.
You can check out our Rob Schwalb selection in our Amazon Store here.
In this episode, we tackle creating characters in various systems, but specifically talk about D&D, Call of Cthulhu, and Mutants & Masterminds. We go into creating memorable chracters, and how to balance fluff and crunch.
In this episode, we dive into the conundrum of using politics in your fantasy game – what works, and what doesn’t work.
In the Three Parter, Jeremy reviews the Player’s Handbook 3 from Wizards, Nathan talks about what he’s been into lately, and Ethan raves on Mass Effect 2.
In this episode, we are joined by Shea, one of Ethan’s co-hosts on the RedPhoneZone, and host of his very own If You Shea Show. The topic of discussion was bitching in and out of game. This episode runs long, as we had a lot to talk about, both in topic and on random . . . → Read More: Gamer's Haven Episode 63 – Bitching
In this episode, we talk about running a new system. What to do, what to try, and what to avoid. Running a new system can be a multi-faceted problem, from players to GMs.
In the Three Parter, Nathan reviews Pathfinder from Paizo Publishing, Jeremy raves on Godchecker.com and Wikipedia, and Ethan shamelessly plugs his . . . → Read More: Gamer's Haven Episode 62 – Running a New System