While walking the floor of Gen Con 2011, Ethan had the chance to stop off at Battle Bunker Games, publishers of Dice of the Dead, Please Stand By, and Adventurer’s Tiles.
This is the first in a series of short interviews from Gen Con 2011.
Ethan had the chance to finally sit down with Jim Butcher, author of the Dresden Files and Codex Alera books series, and talk with him about gaming, world creation, and, of course, the latest addition to the Dresden universe, Ghost Story.
About Jim Butcher
Jim Butcher (born in Independence, Missouri, United States, on October 26, 1971) is a New . . . → Read More: An Interview with Jim Butcher
It’s that time of year, again, and KantCon is nigh. We take time out of our busy schedules to talk a bit about KantCon this year, and what you can expect to see.
We also talk a bit about those who supported KantCon this year!
In this episode, we sit down and talk some religion … in your game, that is. We talk about how you can use religion, both as an abstract, and as a direct motivator, including religious organizations. We touch on using religion in a fantasy setting, and in a . . . → Read More: Gamer’s Haven Episode 83 – Finding Religion
We welcome a special guest in this episode when we talk about using music in your game for a short time, then move on to the important stuff, and talk with our guest, the Lone Gunman! Then, in the Three Parter, Nathan talks a little about what he’s into with Diablo II, while Ethan . . . → Read More: Gamer’s Haven Episode 82 – Music and a Lone Gunman
In this episode, we take on the topic of conflicts in your group, both in game and out of game, and how to handle them … well, mostly we just talk about our conflicts … and go on a few tangents along the way. In the Three Parter, Jeremy reviews Trial of the Underkeep . . . → Read More: Gamer’s Haven Episode 80 – Conflicts
In this episode, we all disagree about what roll-playing vs. role-playing is. In the Three Parter, Ethan forgets what he wants to talk about, Jeremy does a three part PDF review with The Gamer’s Cookbook, … And Our Tummies Growled, and briefly touches on Magic of the Old West, Strongholds I: The Basics, and . . . → Read More: Gamer’s Haven Episode 79 – Roll-Playing vs. Role-Playing
In this episode, we talk a bit about game systems, and running them. It’s a bit broad and generic, but we get a bit long in the tooth when it comes to Savage Worlds and others. In the Three Parter, Nathan reviews Dead Space 2, Jeremy talks a little about What He’s Into, . . . → Read More: Gamer’s Haven Episode 78 – Gaming Systems
The Gamer’s Haven is proud to announce the release of our first PDF release for sale, Justice City Superpowered!
For those of you who are following the ongoing M&M 3E Justice City United campaign in our actual play, you know that Justice City is a part of the Superpowered universe that was previously featured . . . → Read More: Justice City Superpowered PDF Now Available!
In this episode, we take another look at roleplaying and running fear, but not in the same sense as before, way back in an early episode (3 or 4 or something). We talk a bit about invoking a fear response and doing it responsibly, and a bit about fear in a game.
Con on the Cob is the universe’s most “off the cob” gathering for fans of gaming, science fiction, fantasy, art, comedy music, Japanese animation, cult films, and other assorted aspects of geekdom. It’s a four day part chock full of fellow fans and like-minded nerds, geeks, gamers, and . . . → Read More: Gamer’s Haven Special Edition: Con on the Cob 2010
We take a a final look at the cooperative worldbuilding system designed by the ClanWebsite.org Dawn of Worlds, a free PDF that can be found here, and finish up the first era. We take a lot of tangents, as you can see.
Ethan had the chance to sit down with T.S. Luikart a little while back.
Luikart is a freelance writer for the game industry, and has done design work for Green Ronin’s Red Star Campaign Setting, Skull & Bones, and Mutants & Masterminds games. Luikart’s work can be seen most recently in Green Ronin’s Dragon . . . → Read More: An Interview with T.S. Luikart
Andre takes a look at Pathfinder Warpath from Adamant Entertainment.
About Pathfinder Warpath
The clash of grand armies comes to your game world! Designed by Hank Woon (Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Game Bestiary) and extensively playtested, WARPATH is a complete set of rules designed to give Game Masters and players all . . . → Read More: Snippet Review – Andre on Pathfinder: Warpath
Andre takes a look at the Pathfinder Gamemastery Guide from Paizo Publishing
About the Pathfinder Gamemastery Guide
Players may be the heroes of the Pathfinder Roleplaying Game, but whole worlds rest on the Game Master’s shoulders. Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints . . . → Read More: Snippet Review – Andre on the Pathfinder Gamemastery Guide
Andre takes a look at the Pathfinder: Freeport Companion from Green Ronin Publishing.
About Freeport Companion
For a decade now Freeport has stood as one of fantasy gaming’s most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and corrupt politicians, Freeport is a dynamic setting that offers a unique . . . → Read More: Snippet Review – Andre on the Pathfinder: Freeport Companion