We are joined in studio by none other than Chris Perrin, creator of the Mecha RPG available from Heroic Journey Publishing. Chris discusses his new Kickstarter project, Mecha Combiners, and we talk KantCon a little. We talk inspiration for Mecha, and other place where Mecha can be found in games.
We tackle this episode with some more freestylin’ and hit up some news, reviews, and chat a bit more about 5th edition. It’s an aimless episode, but we needed to get together to record, and it’s been two months … life has been busy.
We all sit down after nearly three months to record our next episode, with some reflection and reservations … which are thrown out the window with a discussion on the announcement of 5th Edition Dungeons & Dragons! We talk about what we’ve been doing, and try a new thing with the show … current events! So, if you like this episode, please comment and let us know if you want more like it!
Finally, we bring things to a close in this extra long episode (making up for lost time) with a few Random Encounters!
As always, please rate and review us on iTunes, comment on posts, head over to the forums and chat with other listeners, or visit our various affiliate stores on Amazon, Noble Knight Games, and RPGNow.
Until next time!
Total running time on this episode is 152 minutes.
About D&D Player’s Option: Heroes of the Feywild
Player’s Option: Heroes of the Feywild enables players to weave elements of the Feywild into their existing and future characters, in much the same way thatPlayer’s Option: Heroes of Shadow gave players reasons to explore their characters’ dark connections to the Shadowfell.
This book contains exciting new character builds and options that are thematically rooted to the Feywild, a wild and verdant plane of arcane splendor, full of dangerous and whimsical creatures. Characters who trace their origins or backgrounds to the Feywild gain access to unique feats, powers, and mechanics. The book explores what makes fey-themed characters so fun and distinct.
Star Wars: The Old Republic, abbreviated as TOR or SWTOR, is a massively multiplayer online role-playing game based in the Star Warsuniverse. Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event. The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe. Early access to the game began one week before release, on December 13, 2011, for those who had pre-ordered the game online; access opened in “waves” based on pre-order date.
Although BioWare has not disclosed development costs, industry leaders and financial analysts have estimated it to be between $125 million and $200 million. If accurate, this would make it the most expensive video game ever developed.
Planescape: Torment is primarily story-driven; combat is given less prominence than in most contemporary role-playing games. The protagonist, known as The Nameless One, is an immortal who has lived many lives but has forgotten all about them, even forgetting his own name. The game focuses on his journey throughout the city of Sigil and other planes to reclaim his memories of these previous lives. Several characters in the game may join The Nameless One on his journey, and most of these characters have encountered him in the past.
The game was not a significant commercial success but received widespread critical praise and has since become a cult classic. It was lauded for its immersive dialogue, for the dark and relatively obscure Planescape setting, and for the protagonist’s unique persona, which shirked many characteristics of traditional role-playing games. It was considered by many video game journalists to be the best role-playing game (RPG) of 1999, and continues to receive attention long after its release.
Buy Planescape Torment from Amazon.com or (more reasonably, and with much more stability) download it from GOG!
About Sentinels of the Multiverse
Sentinels of the Multiverse is a cooperative card game in which 3 to 5 players control a team of super powered heroes battling a dastardly villain. Sentinels of the Multiverse, or SotM, provides players with an innovative, streamlined game play experience that is easy to learn but requires strategic, team-based thinking. The game comes with ten different heroes, allowing players to build myriad hero teams and find new ways to challenge the villains. There are four different villains, each with unique mechanics and challenges, and four dynamic environments in which the battles take place. This flexibility adds enormous replay value and ensures that no two SotM games will play the same.
Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet “Earth”, and to scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations, so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can’t handle. Make Mars proud… be the first Martian to fill your abduction quota!
Cards Against Humanity is a party game for horrible people.
Unlike most of the party games you’ve played before, Cards Against Humanity is as despicable and awkward as you and your friends.
The game is simple. Each round, one player asks a question from a Black Card, and everyone else answers with their funniest White Card.
Cards Against Humanity is distributed under a Creative Commons Attribution – Noncommercial – Share Alike license – that means you can use and remix the game for free, but you can’t sell it.
Ethan, Nathan, and Jeremy were able to sit down with Christopher Badell, Adam Rebottaro, and Paul Bender, otherwise known as Greater Than Games, creators and publishers of Sentinels of the Multiverse, a cooperative superhero card game and talk game design, development, and exactly what constitutes a superhero game.
Ethan, Nathan, and Jeremy continue the cavalcade of guests with a Skype-in of Chris Dias of Dias Ex Machina Games. They talk about Amethyst in it’s current and future forms, as well as Chris’s open letter to WotC. They talk about game design, setting, and all things gaming, as per usual!
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Welcome to the raggedy edge of human space, The Orion Frontier. This is the edge of human exploration. Rimward from here, There be Dragons! No star chart or encyclopedia tells us what lies beyond, only whispered tales of scouts and pirates provide us myth- inspired answers.
Ethan had the chance to talk with the publishers of Square Shooters, C.J. Calvert Designs & Heartland Consumer Products, LLC. Square Shooters is a cool set of dice that is actually a complete deck of cards.
This is another in a series of short interviews from the floor of Gen Con 2011.
Ethan had the chance to talk to Michael Mendes, head of Tasty Minstrel Games at Gen Con 2011. Tasty Minstrel Games publishes a number of board games geared toward families and strategic gamers alike.
This is another installment in a series of short interviews from the floor of Gen Con 2011.
Ethan had the chance to talk to Gamers For Humanity, a charity organization at Gen Con 2011. Gamers For Humanity does a lot of work with other charitable organizations and has several projects to help get board games and video games into homes after natural disasters. They do great work and help support volunteer . . . → Read More: Gen Con 2011 – Gamers for Humanity
Ethan had the chance to sit in on the Pinnacle Entertainment seminar at Gen Con 2011. Pinnacle Entertainment went over their plans for their various game lines, including Deadlands Reloaded and the long awaited Hell on Earth Reloaded. Also in attendance at the seminar were the licensees of the Savage Worlds game system, including . . . → Read More: Gen Con 2011 – Pinnacle Entertainment Seminar
Ethan had the chance to sit in on the Fantasy Flight Games seminar detailing their current plans and announcements for the third largest game company in the world.
This is another installment in a series of seminar recordings from Gen Con 2011.
Ethan has had the chance to talk to the Lone Wolf Development guys before, but at Gen Con 2011, they were showcasing their new campaign management tool, Realmworks. Lone Wolf Development, of course, is the creators of the award-winning Hero Lab.
Ethan and Tracy (from Troll in the Corner) were meandering around the convention floor at Gen Con 2011, and had a happenstance run-in with Forgotten Realms creator and author Ed Greenwood. What follows is a recording of a fantastic conversation the two of them had with this legend in the D&D universe.
Ethan had the pleasure to speak with Ivan Van Norman of Hunters Books, publishers of the hit role-playing game Outbreak Undead (who Ethan interviewed a while back in September 2010). Since then, Outbreak Undead has become a huge hit, and Hunters Books had a few things to announce this year, besides being distributed through . . . → Read More: Gen Con 2011 – Hunter’s Books and Outbreak Undead
While at Gen Con 2011, Ethan made it to the Crafty Games Seminar, detailing what Crafty Games has up its sleeve for the foreseeable future. Hot on the heels of announcing that they are putting out a role-playing game based on Brian Sanderson’s Mistborn, Crafty Games has a slew of new stuff they’re working . . . → Read More: Gen Con 2011 – Crafty Games Seminar
Ethan had the pleasure to run into Christopher Badell of Greater Than Games, publishers of Sentinels of the Multiverse, a cooperative superhero card game at Gen Con 2011. By happenstance, Greater Than Games is currently located right here in Kansas City!