The brothers have to continue their attempts to foil a marriage in order to get the spell components they need to end the Kinbane curse. Will the heroes be able to break apart love, or will they find something sinister enough to make the Hammertime family call it off all together?
As a side note, there is a small bit that was not placed in part 1 that should have been, so it is at the beginning of this one. Sorry for the confusion.
The Brothers arrive home to find that all is not well in Dundraville, and they will need more than a little help from the capital city of Bullsia. The family is being to feel a little more than cursed in their trials and troubles.
The brothers have finally finished their business in the city of Black Bog, and begin to make their trek home. However in the land of Arcadia, the roads are never safe, as they encounter yet another series of unfortunate events that plague them all the way home.
The brothers find themselves in the catacombs beneath fort Kussler and find that this is a time capsule of a darker time. The brothers awaken something dark, that begins to stir as they approach.
The brothers have decided to turn their wrath to the local snake god. Will this action provoke the lizardman army and give some relief to the beleaguered force, or will this backfire and cause them to launch an all out assault?
After disturbing the siege and assassinating one of the lizardman chiefs, the brothers find themselves on the run. Will the brothers escape or will they become the next to be buried in the swamps?
The brothers having finally found the army that left Blackbog months ago… and they are under siege by five tribes of lizardmen. No wonder they have been missing. The brothers decide it is time to do a little siege breaking!
In efforts to remove the curse that is plaguing the youngest brother Afton, the brothers embark on a quick jaunt over to a curse church. Their resort to how to deal with the issue? Light it on fire, however there is a complication when they find the entire chapel crawling with frozen undead. Nothing . . . → Read More: Pathfiner: Brothers Episode 23 – Church Burning
The brothers have tracked down the missing civilians after a long and less than welcoming response from those who live in the swamps. They have been rounded up by a group of violent Bullwugs, is this part of a larger plot or is it merely kidnapping at its froggy finest?
The brothers have answered the call to go find the loved ones that have gone missing in the wild swamplands around Blackbog. As they journey further into the swamps, it becomes evident that they aren’t the only ones who decided to take a swamp-walk today.
The brothers make their way to the lair of the beast itself to rescue Graf Dragoon’s daughter. This is the first time that they have encountered a monster of this caliber. Will the brother make it away from the scaled monstrosity? And what about Sir Ganyon Von Dorf? Does he have a dastardly plan . . . → Read More: Pathfinder: Brother Episode 20 – Dragon’s Lair, Dirk Not Included
The brothers have finally reached their destination as they arrive in the swamp town of Blackbog. As they move through the canals and ramps of the city they realize that many things are not well here, as numerous troubles have begun to plague the town, including Mir Wolfe has the town law enforcement under . . . → Read More: Pathfinder: Brothers Episode 19 – Blackbog
The Brothers continue along the road towards the city of Blackbog and encounter even more perils, because apparently the road just wasn’t perilous enough last time. Upon reaching the swamp city of Blackbog they begin to realize that there are also numerous problems that are plaguing Auburn. Does any city in the five kingdoms . . . → Read More: Pathfinder: Brothers Episode 18 – The Long Walk part 2
After their adventures in Kelorn and making a brief stop home, the brothers Link make their way northeast in order to head to the city of Blackbog in the kingdom of Auburn. They seek to confront the doppleganger of Mir Wolfe, a bishop of importance in the city, but first they have to make . . . → Read More: Pathfinder: Brothers Episode 17 – The Long Walk
After the Brothers have successfully looted the basement of Fort Summer they find that Inquisitor Toth’s reaction to be swift and brutal. Before they realize it, the team is captured by an entire platoon of soldiers. Will they be able to escape, or are they going to face Kelornian justice?
The brothers descend into the depths of Fort Summer to find a secret vault that holds many dangerous and powerful magic items. While they have liberated the items from the gaze of Inquisitor Toth, they find that a few are even more insidious than originally thought. The items begin to tear some of the . . . → Read More: Pathfinder: Brothers Episode 15 – The Basement
After having taken care of the bandits on Jacob’s Peak, they turn their attention to Fort Summer in the woods located north of Overdale. Along the way they meet up with a group of mercenaries who were paid to kill off all the hobgoblins in the keep. However, the hobgoblins are more than prepared . . . → Read More: Pathfinder: Brothers Episode 14 – Fort Summer