If you like narrative-driven roleplaying games with light systems, and easy character creation, you’ll love School Daze. It’s gaming, in a high school setting, and it rocks.
High school is a time that everyone remembers. We see it everywhere: in movies, and books, and music. But what we see there isn’t real high school, . . . → Read More: School Daze – Vulgar Halloween
If you like narrative-driven roleplaying games with light systems, and easy character creation, you’ll love School Daze. It’s gaming, in a high school setting, and it rocks.
High school is a time that everyone remembers. We see it everywhere: in movies, and books, and music. But what we see there isn’t real high school, . . . → Read More: School Daze – Playtest 2
If you like narrative-driven roleplaying games with light systems, and easy character creation, you’ll love School Daze. It’s gaming, in a high school setting, and it rocks.
High school is a time that everyone remembers. We see it everywhere: in movies, and books, and music. But what we see there isn’t real high school, . . . → Read More: School Daze – Playtest One
The brothers have finally finished their business in the city of Black Bog, and begin to make their trek home. However in the land of Arcadia, the roads are never safe, as they encounter yet another series of unfortunate events that plague them all the way home.
The heroes finally face off against the creature that has been going around and attempting to ruin their good name, but it has one last ace up its sleeve. Will the heroes escape with their good name, or will their reputation be shattered?
In this episode, the sentinels play a game within a game. What happens when too much power gets into the wrong hands? And will the sentinels be able to correct the problems?
The characters get some investigations going into the happings of the last week. They also meet the press for the first time, and realize a few things about the disappearance of Hera.
The characters manage to make their way through the happiest swamp ever … and do a lot of talking with monsters and the like, much to the monsters’ surprise.
Forum resident Sanjian Unkara (yes, we still are convinced he is the villain from Indiana Jones and the Temple of Doom) sent in an audio recording of his one-shot session of the Red Dwarf RPG. The Red Dwarf RPG is one hard to find game, and he has a copy of the thing. Since Nathan is such a huge fan, Sanjian agreed to run a session and record it!
The Professors find themselves deep within the long locked tomb of the first Pharaoh of Anubia, with the possibility of a dangerous artifact within reach of the two warring factions. However there seems to be a third party who is interested in getting their hands on this item of power.
The Angels find themselves caught in a tangled web of conspiracies and international politics. To say the heroes feel uncomfortable is understated to say the least. Will the Angels be able to pull this off, or will they get pulled deeper into the web?
The sentinels are forced to work at cross-purposes when different parts of the team are given different assignments. What happens when a team if forced to work against itself?
Who says that you have to be young to save the day? A number of senior citizens take it upon themselves to save the world from a sinister plot, all while enjoying the benefits of their advanced experience.
The professors decide that it is time to travel to Anubia in order to find out what is happening in the homeland of their friend Cancorus and their fellow professor Lapis. They find that there are two armies at each other’s throats. Will the professors be able to handle this or is there something else in the background?
The Angels find themselves locked deep below the Earth as they realize that there has been a traumatic change to their team mate Multiplicity. They scramble for a way out, but they have no idea where they are as they uncover some of the dark secrets locked within the Third Eye’s base.
The Angels find themselves in some bad company, the kind that seeks to destroy their very lives. The angels hope to combat this threat head on, but some of these villains know how to play a game or two themselves.
Picking up where things left off the issue before, the Justice City Irregulars square off against none other than the Canadian Crusaders! It’s Massive Defender vs. El Colibri, Grip vs. Nightmaker, Blue Streak vs. Strict, Crimson Bolt vs. Spectrum, and Cerberus vs. Exodus in an all-out brawl!
And see what happens when one of our heroes doesn’t walk away from the fight …
Ethan, Nathan, Jeremy, Becca, and Chris were treated to a game run by the fine guys at Terra/Sol Games, Mike Cross and Chris Stevens. Terra/Sol Games is, of course, the publishers of Twilight Sector, a setting for Mongoose Publishing’s Traveller.
“You are all employees of Currie Pharmaceuticals. A large multi steller nation drug company. You are members of a field trial team in some way, researchers, security, ship crew, management. You are meeting the Mistress of Orion, one of the city sized mega ships in the setting called Dreadnoughts so you can piggyback to your jump off location a system 8 parsecs distant called Absolute Zero. In Traveller terms this ship is huge, it is about 1.2 million dtons big. These ships can traveller further faster than smaller ships like the one assigned to your team the Hunter’s Princess.
“You are on your way to a planet called Edge which is a fringer backwater world with a population of only 82,000. There Currie does a lot of it’s field trials away from the prying eyes of competitors and regulators. When you get there you are to conduct the field trials for a new psionc drug currently simply labeled Psion – C.”