Episode 106 – Catch-Up and Online Games

The original trio is back together to get a regular episode on the chopping block.

In this episode, we talk about some online games and catch-up our loyal listeners with what we’ve been so busy with over the last several months.

In the Three Parter, Nathan talks about Might and Magic X and a book he’s been reading titled CoCo: The Colorful History of Tandy’s Underdog Computer by Boisy G. Pitre and Bill Loguidice, Jeremy reviews 13th Age, and Ethan reviews PDF products Super Powered Bestiary: Aboleth to Cyclops by Jacob E. Blackmon (Rogue Genius Games $6.99) and The Manual of Mutants & Monsters: Cthulhu by Steven Trustrum (Misfit Studios $1.55).

Some handy links for this episode include:

CoCo: The Colorful History of Tandy's Underdog ComputerAbout CoCo: The Colorful History of Tandy’s Underdog Computer
CoCo: The Colorful History of Tandy’s Underdog Computer is the first book to document the complete history of the Tandy Color Computer (CoCo), a popular 8-bit PC series from the 1980s that competed against the era’s biggest names, including the Apple II, IBM PC, and Commodore 64. The book takes you inside the interesting stories and people behind this unique, underdog computer. Both noted computer science and technology advocates, authors Pitre and Loguidice reveal the story of a pivotal period in the home computing revolution from the perspective of Tandy’s CoCo. As these computers were sold in Radio Shack stores throughout the United States and other countries, they provide a critical point of reference for key events in the unprecedented evolutionary period for the PC industry in the 1980s. The book also features first-hand accounts from the people who created and promoted the CoCo, from the original Tandy executives and engineers to today’s active product creators and information keepers. The CoCo impacted many lives, and this book leaves no stone unturned in recounting this fascinating slice of the PC revolution that is still in play today. From early telecommunications experiments to engineering and budgetary challenges, it covers all the aspects that made the CoCo a truly personal, useful computing experience in as small and inexpensive a package as possible.

About Might & Magic X: Legacy
Might & Magic X: Legacy is the latest installment of the Might and Magic role-playing video game series, announced on March 21, 2013, developed by Limbic Entertainment and published by Ubisoft. Instead of being a sequel to Might and Magic IX the game follows the events of Might & Magic Heroes VI and is set in the world of Ashan. It was released on January 23, 2014 as a downloadable title for Microsoft Windows.

13th AgeAbout 13th Age
In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as Icons pursue goals that may preserve the empire from chaos, or send it over the edge. Players decide which Icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer’s place in the world of 13th Age and lay the groundwork for epic stories that emerge through play. There are also fun new rules for hitting orcs and making them go splat. Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. …13th Age makes the play group’s campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games. Jonathan Tweet, co-designer

Super Powered Bestiary: Aboleth to CyclopsAbout Super Powered Bestiary: Aboleth to Cyclops
Volume One of the Super Powered Bestiary provides more than 30 full creature write-ups for monsters, animals, angels, and aberrations compatible with the 3rd Ed M&M rules. Obviously of great us to anyone running a fantasy-themed game with this ruleset, the Super Power Bestiary also provides options for more traditional supers and masked adventurer games! Whenever a GM wants the heroes have to face chimera on the island of Doctor Hybrid, survive the trained animals of the Crime Zoo, or overcome Elder Horrors summoned by evil Tyrant Sorcerer, the threats can quickly and easily be drawn from this first volume of the Super Powered Bestiary!

The Manual of Mutants & Monsters: CthulhuAbout The Manual of Mutants & Monsters: Cthulhu
This release of The Manual of Mutants & Monsters provides game stats on Cthulhu, the most famous of the Great Old Ones.

Rippers: Merry Olde London S2E4 – Royal Mummy Throwdown


The session starts with the action packed mummy showdown that was promised at the end of Episode 3. They prove to be a royal pain.

Skills (a work in progress)

Skills Skill Points All characters start with four (4) plus the total of half your attribute modifiers in skill points at first level. Spending one skill point in a skill means you are trained in said skill. Each skill points add a +1 to the attribute roll for the skill … Continue reading

Specific Professions

To carry on from my “Professions” rules, I have some specific professions. Some are still a work in progress. I am also trying to make the world economy function on the silver coin as the common coinage and have read some interesting articles about Medieval Europe and how coin worked. … Continue reading

Rippers: Merry Olde London S2E3 – Keeping Savage Happy


The group has to decide on whether to keep Lord Savage happy by hunting a demon for his collection, or attempting to save an orphan from a dire situation.

Pathfinder: Wizard’s College CBS Episode 29 – Fallen Republic


The Professors arrive in Fronun and see exactly how much damage dragon’s can sow. The once peaceful republic has been turned into a hate mongering military state with a passion for oppressing others. All that is needed to send the goodly dwarfs over the rails is gold and a dash … Continue reading


Professions A profession allows a character to be trained in a set of skills that allows them to perform a job, service, or function where the character can make a consistent salary or amount of money. A profession allows a character to have the knowledge and skill to running a … Continue reading

Character Creation List

Character Creation List Choose a race. Write down any racial powers or traits. Choose if your character can swim or not. Choose age category and notate any modification to attributes. Choose a background. Write down any traits and bonuses the background provides. (Optional) Choose hindrances. A character may have one … Continue reading

Rippers: Merry Olde London Season 2 Episode 2 – Bearings


The Rippers have survived their return voyage and attempt to get their bearings as to what the next major Cabal threat is. Unfortunately for them, the Cabal has already prepped a welcoming party.

Hero Tokens

Here are some more rules I am working on… Hero Tokens Each player starts each game session with a number of hero tokens (HT). A player may earn more hero tokens throughout the game for good roleplaying, storytelling, keeping the game fun, astounding and amazing feats of heroics by their … Continue reading

Background Tokens

Just a home brew rule I came up with for the upcoming 5th edition…. Background Tokens Background tokens allow a player to trigger a specific NPC or event from their character’s past in a current session. The player spends the token by giving it to the GM and then explains … Continue reading